The Federation Master periodically retrieves topology information from Federated Children and merges it into the federation model—a unified model that represents the environment as a whole (see Model union rules ). Because the model in the Federation Master is a union of the other servers, all of the normal UI components in Foglight® work as if they were on a non-federated server.
Topology information is retrieved in small chunks in previous releases, which causes the synchronization process takes significant time to complete in large environments for each synchronization cycle. The Management Server, starting with version 5.9.1, has improved the synchronization methodology to implement the synchronization in an incremental way. This means the initial synchronization process still takes much time to complete in version 5.9.1 (or later) but in the subsequent synchronization cycles, the topology object is to be synchronized from Federation Children only when its version varies from its copy existing on Federation Master. Consider for example the topology object is automatically refreshed every 5 minutes (For more information about how to change the interval of topology object refresh, see Step 9 in the Setting up a federated environment procedure). The Management Server checks topology objects on Federation Children after the specified 5 minutes, to see if they are different from the copies on Federation Master. If a topology object’s version gets changed, the Manager Server starts synchronizing the changed objects other than copying all topology objects on Federation Children.
The extent of the topology to be synchronized is controlled by the TopologyQueries section in the federation.config file (the default is everything).
The maximum acceptable difference in system time between Federated Children and the Federation Master (in milliseconds) is controlled by the MaxSystemTimeDifference parameter in the federation.config file (the default is 60000 milliseconds, or one minute). Large system time differences can lead to inconsistencies in metrics and alarm data on the Federation Master. Foglight does not provide time synchronization services, therefore, system time among servers in a federation must be kept synchronized by other means, for example by using the Network Time Protocol (NTP).
When you request data for a particular metric through the Foglight® browser interface (for example, a time-driven rule or derivation, or a script), the Federation Master searches the Federated Children for the requested data, and retrieves the data for the specified time period.
Federation supports merging metrics from several sources:
The same set of servers is used for servicing subsequent requests for a certain period of time unless the state of the distributed data service is reset in the Federation Master (for example, by a change in the federation.config file). This period of time is (by default) set to three minutes, and is configurable via the instruction:
In Foglight® 6.3.0, the refresh interval is configurable. This leads to delays like the one illustrated in the following example.
The alarm service refresh time can be adjusted.
In Foglight 6.3.0, the standard method recommended for configuring the alarm refresh rate is by setting the MaxAlarmUpdateDelay parameter in the federation.config file. This property specifies the maximum delay (in seconds) that is allowed in the Federation Master before it checks all Federated Children for alarm changes.
• |
The value set for the MaxAlarmUpdateDelay parameter in the federation.config file—this parameter is programmable and has a default value of 50 (seconds). |
IMPORTANT: Changing this setting is not recommended. |
Alarm data is refreshed on the Federation Master when the all of the following conditions occur:
• |
The last refresh was done more than MaxAlarmUpdateDelay seconds ago. |
© 2024 Quest Software Inc. ALL RIGHTS RESERVED. Feedback 利用規約 プライバシー Cookie Preference Center